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181. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
drake duka wrote: It seems like a good ship in theory but maybe they don't eft warrior or consider their practical use in gangs/fleets? 9 effective turrets with 2 utility highs and 5 meds to play with sounds like a great ship, but it doesn't h...
- by Josilin du Guesclin - at 2013.05.21 00:28:00
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182. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: that's why I bought a fleet phoon as soon as I saw the BS rebalance.. I wish I'd bought more, and not for speculative purposes - I intend to fly them whenever I can justify bringing a BS to the party, and thus I expec...
- by Josilin du Guesclin - at 2013.05.21 00:22:00
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183. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: christ for attack battleships the tempest and phoon still have high mass surely they should have one of the lowest mass stats. This just looks like a nerf to the tempest really +7 velocity is nothing on a battleship Yo...
- by Josilin du Guesclin - at 2013.05.20 14:27:00
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184. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
The thing is, as things stand at the moment, the Moros does vastly more DPS to any target than the other dreads, and the Phoenix does vastly less to everything except stationary capitals and structures, as anyone can tell with a quick check using ...
- by Josilin du Guesclin - at 2013.05.19 14:05:00
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185. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
And the new blasters will do more damage outside 45km, which isn't a particularly big deal, seeing as if you want to shoot something out at 50km+ you won't be planning on using a short-range dread.
- by Josilin du Guesclin - at 2013.05.19 13:41:00
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186. Exploiting Jita population cap to avoid war dec needs to be punished. - in EVE General Discussion [original thread]
Melvin Earl wrote: I already said what the solution to close this exploit loop hole is. If you are at war, the option to choose another system on log in is disabled. So, your 'solution' is that when wardeced and in Jita you can't log on at...
- by Josilin du Guesclin - at 2013.05.19 10:29:00
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187. WH PvP and Podding - in Wormholes [original thread]
Being podded back to empire space needs to stay, IMO. As it stands, losing ships in w-space is mostly just an inconvenience (you have to fly home and get another) - very few wormholers will be flying ships they can't afford to replace, and aside f...
- by Josilin du Guesclin - at 2013.05.19 10:20:00
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188. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Deerin wrote: You could make a very similar fit in tranquility right now with Tempest Fleet....but nobody does because of the falloff. Mach has great damage projection thanks to that falloff which makes a HUGE difference. Especially given how...
- by Josilin du Guesclin - at 2013.05.19 07:38:00
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189. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Angelhunter wrote: the true irony is that CCP was in such a hurry to push these changes that they didn't realize they hurt Titans even more. Congrats on really making them nothing more than a bridge. Not so. They hurt two titans, and buffed...
- by Josilin du Guesclin - at 2013.05.19 07:26:00
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190. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
Angelhunter wrote: They are used for more than just structure shooting. The point is that a 15% tracking nerf coupled with the Optimal nerf is just ridiculous. CCP should have brought the other weapon systems UP to where Hybrids are, not nerf ...
- by Josilin du Guesclin - at 2013.05.19 07:22:00
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191. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: On the price that the CUrve starts much earlier than other wepon systems, as Pulses for example. Its a tradeoff and peopel really forgot very fast how pwoerful the RANGE of pulses can be. They have less extreme range but th...
- by Josilin du Guesclin - at 2013.05.19 07:19:00
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192. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon. I very much doubt we...
- by Josilin du Guesclin - at 2013.05.19 07:13:00
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193. Forming a K-space based WH raiding group - in Wormholes [original thread]
Liang Nuren wrote: This has actually been my primary activity in Eve since wormholes came out. We stopped doing it the first time when I got banned and then again when low sec outside FW space just completely dried up. At some point I want to ...
- by Josilin du Guesclin - at 2013.05.18 11:36:00
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194. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
ashley Eoner wrote: EDIT: It takes longer to reload a belt fed gun then a magazine based gun. If you run standard issue magazine the reload times even out but if you're running good drum magazines (no jams) you can beat a belt fed overall. ...
- by Josilin du Guesclin - at 2013.05.18 07:07:00
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195. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: If further balancing is required we could have higher firing times bringing them into alignment with artillery, provided of course they also get the alpha. This simple step give or take some minor balancing would fi...
- by Josilin du Guesclin - at 2013.05.18 06:56:00
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196. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Altimo wrote: 1. That only applies to how you use the ship, that doesn't change the fact it has a superior tank. No. If you don't need the boost bonus, the Mael has a poor tank, because it's buffer is poor. Quote: 3. Rise said it was me...
- by Josilin du Guesclin - at 2013.05.18 01:52:00
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197. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Altimo wrote: I beg to differ, if your talking about small fleet warfare the maelstrom excels in that with its dual asb set up. They're pointless if you have logi. We don't run battleships without logi, as a rule, so that's where I'm coming...
- by Josilin du Guesclin - at 2013.05.18 00:50:00
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198. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
That needs fixing, then.
- by Josilin du Guesclin - at 2013.05.17 20:43:00
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199. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Josilin du Guesclin wrote: By the way, the market doesn't seem to have gotten the memo about the Tempest FI being terrible - they're going for more than Typhoon FI hulls right now, and as the latter are 40-50M ISK more th...
- by Josilin du Guesclin - at 2013.05.17 20:39:00
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200. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Altimo wrote: More tank than a maelstrom? Uh, I don't think so, the mael gets a shield boost bonus, the tank on a mael depending on how you set it up is far superior to the Tempest fleet issue, provided you set up the maelstrom for tank. So...
- by Josilin du Guesclin - at 2013.05.17 20:34:00
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